Tribal Wars 2 Tipps
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Tribal Wars 2 - Lets Play Turorial - Folge 001

Now I am not saying that I know everything but I am willing to share things that I have learned. Maybe Others will share too! Travel Times: Anyone worth their salt knows how to determine what type of troop is attacking them.
I love to use this to my advantage! Sword Fake Only to be used against offensive cities In addition if they defend you die! Send Sword Fakes for a while and they generally get bored of paying attention to them.
They think again? This guy is a moron! You Celebrate as being a military Genius! They defended? Search titles only.
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Extensive Tribal Wars 2 Guide by Jhin. Thread starter cute kitten xoxo Start date Feb 26, Tags guide jhin. Hi, as mentioned in previous posts I worked on an extensive, user-friendly guide for both beginners and veterans alike.
Please keep in mind this is an unpolished project and the result of 2 hours of writing off the top of my head. It will be improved and optimised, but that will require time and input from yourselves - the readers.
At the time of this initial release, it's only at word count, so it's fairly short and to the point. As mentioned in the introduction section, please let me know if there are any adjustments that you would recommend or topic requests.
Je höher die Ausbaustufe deines Walls ist, desto mehr Verluste müssen Angreifer hinnehmen, wenn sie dein Dorf ausplündern wollen. Das wird viele schon abschrecken.
Gemeinsam ist es leichter, sich zu verteidigen. Wenn du bei Tribal Wars 2 einer Welt beitrittst, die schon seit einer Weile existiert, solltest du deine Strategie ein wenig anpassen.
In einem solchen Fall ist die Verteidigung besonders wichtig. Erforsche so schnell wie möglich Technologien und baue deinen Wall auf, damit du vor Angreifern gut geschützt bist.
Overall defense can be enhanced by upgrading the Wall. Bonus to protection. The defense bonus applies to all troops defending your village, including reinforcements.
Each of your villages must be located in a province in which there is at least one Church. When sending reinforcements, the faith of the village to which the troops were sent will be applied to your troops.
There is a chapel in your first village. A chapel is a special kind of church: each player can have only one chapel, and it cannot be destroyed by catapults.
The chapel has the same influence as the first level church. If your first village is conquered, you can build a chapel in any other village.
With the help of spies you can get important information about the villages of your opponent. In order to carry out espionage, you need a tavern and at least one spy.
After that, you can send one or more spies for reconnaissance. There are 3 types of intelligence:. Note that you need to send at least 3 scouts for Diversion.
The speed of the scouts differs depending on the mission: with sabotage they will move 4 times slower than with reconnaissance. Enemy sabotage will fail more often than in villages that do not have this research.
The enemy will not know about the spies until they go to his village. There is also a chance that the enemy will not know about espionage at all.
The only way to protect your village from espionage is to have your own spies. If espionage is successful green icon in the report , then the last report will be automatically published for your tribe: each tribal member will be able to see the report in the village information window.
But remember: some spies can die while defending themselves from enemy spies. You will not always receive a report about this, so check your spies regularly.
You can also counteract enemy spies. This is an easier way than destroying all the spies. In order to counteract spies, you must have at least one spy of your own in the village.
There are 4 types of measures:. In order for the countermeasures to work, you need to have at least one scout in the village. Also, the chance that the countermeasure will be activated during espionage is not great.
Example spy report for troops:. Paladins can be recruited through the Statue. If you want, you can rename your Paladin.
If the Paladin dies, then it can be recruited through the Statue again. The paladin will help with robberies at the beginning of the game.
It will reduce losses and will also be able to transfer many resources. The paladin is also good at defense. It is most effective when your allies send reinforcements along with the Paladin.
The paladin is important in the later stages of the game, as it increases the speed of movement for your reinforcements.
When you study the "walking step", each warrior in your army sent along with the Paladin will move at his speed.
Once you have built several Statues, you can transfer the Paladin from one village to another. A paladin can be armed with special weapons that will affect the strength of one of the troops during an attack or defense.
The attack power of the troops increases only if the Paladin accompanies the army during the attack and is armed with the necessary item.
Defense strength increases if the Paladin is in the attacked city and is equipped with the necessary item.
Several Paladins with the same weapon do not increase defense power several times. However, Paladins with different weapons can increase the strength of different types of troops.
Battle modifiers Strength is not the only factor affecting the outcome of a battle. There are other factors that can change the course of the battle.
These factors apply to both attacks and reinforcements. An example of calculating an attack modifier all values are calculated as a percentage.
The final attack modifier can be seen in the combat report. When you hover over a value, you get the percentage.
Example of calculating a protection modifier all values are calculated as a percentage. Morality gives protection to beginners and players with few villages.
Morale is calculated based on the number of points of the attacker and the defender. Time is also one of the factors in calculating morality.
Morality affects the strength of troops, which can be seen in the attack window. Luck is a completely random element in every battle.
In the attack report you can see the total bonus in the attack. When you hover over luck, you get individual percentages.
For experienced players: Values count as multiply. Good luck and failure is an exception to the rule. In this example, the calculation will be like this: 1.
Battle points. You get battle points after each battle. They show how successfully you fight as an attacker BO for the attack and a defender BO for the defense.
The number of points you receive depends on whether you were on the attack or on the defensive. You can compare the number of BOs with you and another player in the ranking.
Night bonus. If the night bonus is activated in the world, then it usually lasts from to However, world settings may vary.
The bonus does not affect spies, as well as attacks of barbarian villages. If during the attack the bonus was active, then this will be displayed in the report.
The night bonus is never used on international servers. Also, the night bonus is not active on Russian servers, due to the many time zones.
Therefore, the value 1. If you do not send the Grandmaster, then the value will be 1. Catapults and Ram. When attacking with catapults, you can choose the buildings that you want to destroy.
Please note that each building has its own protection factor. Various research and technologies also enhance the protection factor.
The Academy, the Hall of Orders and the Church have a greater factor than other buildings. The hospital cannot be attacked with catapults. A ram is used to destroy the enemy wall.
Ram attack twice. First, the rams attack before the start of the battle and reduce the defense of the city with a successful attack.
The second attack is made at the end of the battle, while the rams who survived the first battle attack the wall. If your tribe uses the Iron Wall skill, then the wall cannot be destroyed below the level corresponding to the skill level.
Barbarian villages. You can easily find abandoned villages because they are called "Barbarian Villages. You can take over the barbarian village just like any other.
Despite the fact that the villages of the barbarians do not have an owner, they are still gradually growing. When a player deletes his account, after a while all his villages turn into barbarian villages.
Sometimes in the villages there are troops that used to belong to the player. Warlords can greatly help you during hostilities.
If military leaders are available to you, then you can appoint them to the army. Warlords can be acquired or obtained for completing missions quests and missions in the resource deposit.
When you cancel the team in which the Warlords were, you do not get them back, so carefully plan each order! If you appointed a military leader in the template, then he will automatically join the army, if available.
If the commander is not available, then the army will still go on the attack, but without it. Capture the village.
To capture a village, you first need a nobleman. With a successful attack on the village, the Nobleman reduces the confidence of the villagers.
Initially, the trust is , but with each attack of the Nobleman it decreases by units, even if you attack with two or more Nobles at a time.
To capture a village, you must reduce the trust of the village population to a value below 0. Usually, this requires attacks, but in rare cases 3 is enough.
If you send one Nobleman without any support, then he will most likely be destroyed by the base defense of the village. That is why it is important to send other troops along with the nobleman.
As soon as the Nobleman reduces his confidence to -1 or lower , he becomes the ruler of the village in your submission, and can no longer be used for attacks.
The troops, sent together in the Nobleman, who captured the village, remain in it as reinforcements. Recruitment of a Nobleman. For recruiting a nobleman, the Academy is first and foremost necessary.
To create an Academy, you need level 20 of the Town Hall. You also need a sufficient amount of resources and space on the farm.
The number of nobles you can recruit depends on the number of your coins. Coins are stored at the Academy. If you lose the Nobleman or the village, then you will get the coins back, because they are stored globally on your account.
The more villages you have under your command, the more coins you will need to recruit a new Nobleman. The trust of the village population shows how willing the villagers are to overthrow their ruler.
Typically, trust is , in which case it is not displayed in reports. Once you launch an attack with a Nobleman, confidence will decrease by Typically, confidence is restored at a speed of 1 unit per hour, but it depends on the speed of the world.
For example, at a speed of world 2, confidence will be restored at a speed of 2 per hour. As soon as trust falls to 0, the village will be won, and trust in the new ruler will increase to Capture your villages with another player.
Losing the village is certainly unpleasant, but this is not a reason to leave the game. You will receive a village at the edge of the map and will be surrounded by other players who have just started playing or also lost all their villages.
Ask your tribe for help with resources and troops to recover as quickly as possible. How to find a tribe? It is recommended that you find the tribe you would like to join as soon as possible if you are just starting the game.
Although each player has the opportunity to create their own tribe, it is recommended to use this option only if you already have experience in the game.
To join the tribe, you can either wait for the invitation, or apply for membership yourself. In order to see the list of tribes, you must open the Tribes window in the main menu.
More often than not, tribes indicate whether they are recruiting players or not. Also in the description is usually indicated the leader of the tribe and the player engaged in recruiting.
You must write to this player, asking to send an invitation to join the tribe. Many tribes are asked to explain why you want to join their ranks.
Your application will only be visible to members of the tribe with the appropriate rights. Forum tribe. In this window you can use the tribe forum.
On the forum you can discuss the tactics of the tribe, plans for attacks, as well as just talk and get to know your fellow tribesmen.
Members of the tribe with sufficient rights have privileges to edit the forum, add and remove topics. Only forum moderators and the founder can edit sections of the forum on the top panel.
You can select and copy the text of their forum thread, and then paste it into another forum thread, or send it to the player in a message.
Leaving the tribe. This button can be found by opening the tribe profile window. Before leaving, the founder of the tribe must transfer the rights to someone else, otherwise the exit from the tribe will be impossible.
Also, you can dissolve a tribe if you are its only member. These documents were designed to help and guide new players as well as provide detailed information about the game mechanics and stats for our veteran enthusiasts.
We also strongly suggest our readers to visit your respective market forums as they are a great source for tactics and in-game experience.
This help site intends to guide you through your gaming experience, with instructions on every aspect of the game.
Read announcements, and news about the game, and discuss the game with others. To the Forum.

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Das Hospital liefert an dieser Stelle unschätzbaren Wert, da ihr besiegte Einheiten damit "reaktivieren" könnt. Je kleiner ihr splittet Paysafecard Lidl mehr Dörfer könnt ihr insgesamt angreifen. Spannend auch: Das Endgame wurde formalisiert und erweitert. Goodgame Empire.






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