Spielregeln Reversi/Othello anhand von Beispielbildern dargestellt. Ausgangsposition sind 4 Steine auf dem Spielfeld: Der Spieler mit der Farbe blau beginnt. Othello und Reversi sind zwei eng verwandte strategische Brettspiele für zwei Personen. Inhaltsverzeichnis. 1 Geschichte; 2 Regeln; 3 Strategie. Stabilität. Reversi (oder Othello) ist ein Brettspiel für Profi lässt solche Regeln teilweise außer.
Reversi-SpielregelnReversi (oder Othello) ist ein Brettspiel für Profi lässt solche Regeln teilweise außer. Das Brettspiel Reversi auch unter Othello oder weiteren Namen bekannt, ist ein klassisches Spiel für zwei Personen. Wer bekommt die meisten Spielsteine? Wie lauten die Spielregeln von Reversi? Das Spiel Reversi besteht aus einem Spielbrett mit 64 zweifarbigen Spielsteinen, die gleichmäßig auf die beiden.
Reversi Spielregeln Instructions VideoGo - Basic Rules
Convention has this such that the dark-side-up disks are to the north-east and south-west from both players' perspectives , though this is only marginally consequential: where sequential openings' memorization is preferred, such players benefit from this.
The dark player moves first. Dark must place a piece dark-side-up on the board and so that there exists at least one straight horizontal, vertical, or diagonal occupied line between the new piece and another dark piece, with one or more contiguous light pieces between them.
For move one, dark has four options shown by translucently drawn pieces below:. Play always alternates. After placing a dark disk, dark turns over flips to dark, captures the single disk or chain of light disks on the line between the new piece and an anchoring dark piece.
No player can look back to the previous status of disks when playing moves. A valid move is one where at least one piece is reversed flipped over.
If dark decided to put a piece in the topmost location all choices are strategically equivalent at this time , one piece gets turned over, so that the board appears thus:.
Now light plays. This player operates under the same rules, with the roles reversed: light lays down a light piece, causing a dark piece to flip.
Possibilities at this time appear thus indicated by transparent pieces :. Players take alternate turns. If one player can not make a valid move, play passes back to the other player.
When neither player can move, the game ends. This occurs when the grid has filled up or when neither player can legally place a piece in any of the remaining squares.
This means the game may end before the grid is completely filled. This possibility may occur because one player has no pieces remaining on the board in that player's color.
In over-the-board play this is generally scored as if the board were full 64—0. The player with the most pieces on the board at the end of the game wins.
An exception to this is that if a clock is employed then if one player defaults on time that player's opponent wins regardless of the board configuration, with varying methods to determine the official score where one is required.
In common practice over the internet, opponents agree upon a time-control of, typically, from one to thirty minutes per game per player.
Standard time control in the World Championship is thirty minutes, and this or something close to it is common in over-the-board as opposed to internet tournament play generally.
In time-defaulted games, where disk differential is used for tie-breaks in tournaments or for rating purposes, one common over-the-board procedure for the winner of defaulted contests to complete both sides' moves with the greater of the result thereby or one disk difference in the winner's favor being the recorded score.
Games in which both players have the same number of disks their color at the end almost always with a full-board 32—32 score are not very common, but also not rare, and these are designated as 'ties' and scored as half of a win for each player in tournaments.
The term 'draw' for such may also be heard, but is somewhat frowned upon. This both enables players to look up past games of note and tournament directors and players to resolve disputes according to whatever specific rules are in place where claims that an illegal move, flip or other anomaly are voiced.
An alternative recording method not requiring a grid is also in use, where positions on a board are labeled left to right by letters a through h and top to bottom far-to-near by digits 1 through 8 Note that this is the opposite of the chess standard, with numerals running upward away from the side White that has a through h left to right, and also that the perspective may be that of either player with no fixed standard , so that the very first move of a game may be based upon standard starting setup d3, c4, f5 or e6.
This alternate notational scheme is used primarily in verbal discussions or where a linear representation is desirable in print, but may also be permissible as during-game transcription by either or both players.
Tournament play using ordinary sets rather than a computer interface—where this can not be an issue—have various ways of handling illegal moves and over- or underflipping flips that should not be made but are or should be but are not.
Use your mouse to place colored discs on the board. You can surround discs horizontally, vertically, or diagonally.
After you place your disc, any discs that you surrounded will flip over to your color. At the end of the game, if you have more discs of your color than your opponent, you win!
If the computer opponent is too hard or too easy, you can set the difficulty level of a new game with the 1 star easy , 2 star medium , and 3 star hard buttons.
If you need help, click the options button and turn on the flip number hint. It will help you see your possible moves and work on your strategy!
Conquer the corners. The corner spots on the board are the places to be. Landing a piece there will make it easy for your opponent to take the corner and steal the advantage.
You've been challenged has challenged you to a game! Accept Decline. Challenge declined. Challenge accepted accepted your challenge! One moment, we're setting up your game Challenge accepted You accepted 's challenge!
Challenge cancelled Sorry, cancelled their invitation. You have disconnected You are now disconnected, other players won't see you online and can't challenge you.
App out of date Hi. Reversi Multiplayer. You can't challenge yourself. But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK.
Are you sure you want to concede the game? Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close.
Would you like to play another game with the same players? No Yes OK Cancel. Speak Concede Multiplayer. Congratulations, you won! Suggest rematch Start a new game!
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Bei einem Gleichstand normalerweise zählt die Partie als Unentschieden. Abbildung 5b: Schwarz siegt Das sind die vollständigen Spielregeln von Reveris.Versuchen sie sich auch in Wortsuche und Rätsel. Ende Kartenspiele Apps Anmerkung. Zu Spielbeginn befinden sich vier Steine in vorgegebener Anordnung auf dem Brett. Spielregeln Reversi/Othello anhand von Beispielbildern dargestellt. Ausgangsposition sind 4 Steine auf dem Spielfeld: Der Spieler mit der Farbe blau beginnt. Er legt einen Stein auf ein leeres Feld, das entweder horizontal, vertikal oder diagonal an ein graues Feld angrenzt. Reversi Rules. Reversi (also known as Othello) is a pretty simple game. It consists of a 8x8 square board, and pieces with one black and one white side. Each player has a color, and the aim of the game is to get more of your pieces on the board than the opponent's pieces. Gameplay. Other versions: Reversi Wide, Reversi Small, Reversi Tiny and Reversi (Flash) Instructions Place your piece on an empty square so that one (or more) of the opponent's pieces are between yours. Here Red is about to capture a Blue piece .. and it is now captured, becoming Red. You must capture they are the only valid moves. If you can't capture, then you lose a turn.