Spades Card Game
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Spades Card Game The layout VideoHow To Play Spades (4 Player) It is similar to the card game Spadesbut has more rules and, therefore, more strategies in playing. Offline Mode. He's got cards in spades.
Spades Card Game unterschiedlicher Hersteller Spades Card Game - BeschreibungSpades is one of the better trick taking games for partnerships, and another classic after being invented and Spielcom in the USA in the s.
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The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts". When a player leads with a spade after spades has been broken, the other players must follow suit.
Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick. The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged. The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. A partnership reneges on their contract if they violate the rules of play; most often this happens when a player plays offsuit when he could have—and therefore should have—followed suit.
The penalty for reneging varies. In most cases, the team's contract is nullified, and the team's score is reduced by ten points for each trick bid.
In some cases, reneging results in a three-trick penalty, meaning the team may still make contract but must take three additional tricks to do so.
It does not matter if the player reneged on purpose. The bags still count against the opposing team and will go against their points.
On the other hand, if a team declares that the opposing team has reneged but cannot prove or call out the first hand that was a potential renege, then the team that made the false accusation is penalized the three-trick penalty.
The tricks do not count towards the opponents' bids. Once the final trick is played, the hand is then scored.
Many variants for scoring exist; what follows is the basic method. All players must align tricks earned from time played consecutively to the last hand.
Once a hand is completed, the players count the number of tricks they took and, in the case of partnerships or teams, the members' trick counts are summed to form a team count.
Each player's or team's trick count is then compared to their contract. If the player or team made at least the number of tricks bid, 10 points for each bid trick are awarded a bid of 5 would earn 50 points if made.
If a team did not make its contract, it was "set" and 10 points for each bid trick are deducted from the team's score e.
To this contract score, players add bonuses earned and subtract penalties assessed based on whether the player successfully did or failed to do any of the more specific things they said they would in the bidding phase.
Many variants exist that award or penalize according to certain behaviours; they are covered below. For the basic Nil and blind bids, points are awarded as follows:  .
Though some variant bonuses or penalties are based on the contract score, normally a bonus or penalty does not affect and is not affected by any other bonus or penalty, or the contract score.
As a result, a partnership can have a net positive score even if they failed to make their contract.
If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid. A common scoring variant is designed to penalize players for underestimating the number of tricks they will take, while at the same time not removing the possible strategy of intentionally taking overtricks, or "bags", in order to "set" the other team.
This is accomplished by keeping track of bags in the ones place on the scorecard, and assessing a point penalty when 10 bags are accumulated and the ones place rolls over.
In these variants, a point penalty would be assessed when 5 bags are accumulated. We've created a new CardGames. All the games from the website, in fullscreen mode, with more characters!
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These are the rules I use for Spades. I got them from John McLeod's pagat. C John McLeod, - reprinted with permission. The four players are in fixed partnerships, with partners sitting opposite each other.
Deal and play are clockwise. A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has In Spades, all four players bid a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass. There is no second round of bidding - bids once made cannot be altered.
A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play. There is an extra bonus for this if it succeeds and a penalty if it fails.
The partnership also has the objective of winning the number of tricks bid by the Nil's partner. It is not possible to bid no tricks without bidding a Nil.
If you don't want to go for the Nil bonus or penalty you must bid at least 1. The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid.
Additional tricks overtricks are worth an extra one point each. Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.
Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to and their bags to 9.
If they win 9 tricks they score 54 and lose , bringing their score to If a bid of nil is successful, the nil bidder's side receives points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses points, but still receives any amount scored for the partner's bid.
When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.
Possible bids are from Nil to thirteen. The sum of partnership bids are called the contract. If a player bids Nil, meaning they expect to win no tricks , then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.
The game begins with all cards being dealt. Each player plays one card and together they are called a trick.
To start you must estimate how many tricks you think you can take with your hand. Your bid and your partners are then added together and this is the number of tricks your team must take.
Play begins with the player to the dealer's left leading a card. The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades.
If you are out of the lead suit, you can play any card you like. If you play a Spade and no one else does, you win the trick.
So Spades are trump cards. In this case the highest Spade wins. The game does not allow ties for first place. In the case of a tie for first, the game will continue until there is a clear winner.This online version of the classic card Kniffeln Kostenlos Spades was made by me. They must follow suit if possible; otherwise, they may play any card, including a trump spade. Each hand begins with all 52 cards being dealt to the players. Suggest rematch Play another hand Start a new game.